﻿using UnityEngine;


namespace UFrame
{
    public class ABPath
    {
        public static string windowsPath = Application.dataPath + "/../Assetbundles/StandaloneWindows/";

        public static string GetPath()
        {
            if (Application.platform == RuntimePlatform.WindowsEditor)
            {
                return windowsPath;
            }

            return windowsPath;
        }
    }
}